PlayStation’s new PSSR AI upscaling looks set to compete with Nvidia’s DLSS – while AMD falls behind yet again

PlayStation’s new PSSR AI upscaling looks set to compete with Nvidia’s DLSS – while AMD falls behind yet again

The brand new PSSR AI upscaling method built for the PS5 Pro appears to defeat AMD’s FSR 3.1, taking a leap closer to Nvidia’s DLSS – perhaps giving gamers another reason to purchase Sony’s enhanced console.

After its reveal during a presentation by PlayStation Lead Designer Mark Cerny, reception towards the PS5 Pro was somewhat negative – largely due to its pricing, which positioned it as comparable to a pre-built gaming PC. The main differences between the upcoming console and its base model are PSSR, 28% faster RAM, and a claim of 67% more compute units for better performance (while using ray-tracing), but all while still using the same internal CPU.

Scrutiny aside, the PSSR AI upscaling method may easily become the main talking point – a hands-on experience from Digital Foundry proves that PSSR at ‘Performance Mode’ is much clearer and detailed in comparison to FSR 3.1 in ‘Performance Mode’ while playing Insomniac Games’ Ratchet & Clank: Rift Apart.

A screenshot from the PS5 Technical Presentation highlighting the upgrade to the GPU.

(Image credit: Sony/PlayStation)

What does this mean for AMD?

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