How Wanderstop’s world design blends Art Nouveau and Impressionism

How Wanderstop’s world design blends Art Nouveau and Impressionism

After the acclaim of The Stanley Parable and the polarising response to The Beginner’s Guide, one thing you can be certain of is to expect the unexpected from game developer Davey Wreden’s narrative-based games. You just might not have expected that his next game Wanderstop, developed under new studio Ivy Road, would be a cosy game about making tea.

Created in Unreal Engine using Blueprints, Wanderstop is another example of the use of visual scripting, or no-code game development, to an extent. The team has programmers and coders who make everything tick, solve problems and bring it together, but visual scripting enables more creativity in the hands of artists, like Temi Olujobi, the game’s art director, environment lead and level designer.

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